Our mission is to provide an adaptive tool to the games publishing and developing community. that is the go to guide to lead publishers and developers to their perfect online service set up. We want to grow and evolve the Game Publishing Tech Compass together with the community, experts, and professionals from the industry by allowing its free use and adaptation.
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast." Leonardo da Vinci
We are part of the Creative Commons community and want to share our experience and tools with people that are interested. Most of all we think by allowing for active discussion and participation the tool will improve. Therefore, help more people to realize its full potential.
With experience as a project manager and associate producer for several leading publishers, Kimberly boasts an extensive knowledge of what it takes to guide a game from initial concept to success on the live environment. She specializes in optimizing complex processes, coordinating detailed development roadmaps and fine-tuning the life-cycle strategy of digital products and platforms.
Sebastian has over 16 years of experience in the tech-industry. He co-founded one of the first mobile marketing and development agencies in Southern Germany, headed-up product and marketing at Xyologic (later acquired by Digital Turbine) and helped building the marketing department at mobile games publisher flaregames. Sebastian strongly believes in rapid experimentation and testing when growing a product. His former career as a software engineer allows him to operate throughout the product and marketing stack.
To get more information on the team visit www.crucialpathmedia.com.